Augmented Reality: Virtual Furniture

Authors

  • Ragini Sharma
  • Dhanesh Mukund Acharya
  • Maaz Abdulmunaf Bhombal
  • Pratik Rajendra Malve

DOI:

https://doi.org/10.37591/ecft.v8i2.89

Abstract

Augmented reality has been proved to be a very effective sales booster for furniture industry. This project aims to develop an application for various furniture items in furniture stores virtually without using the actual means that is an incredibly exhaustive and time-consuming activity. The main objective of our project is to develop an application to increase the time efficiency and additionally enhance the accessibility of furniture. The basic problem faced by the customer is that, they have to take measurement and check for the proper size of the product that fits their home environment. The application will allow the user to view the product they want to purchase according to their needs and home environment. This application will aid customers to not just have a view of the furniture object virtually in real environment, but also save their time. Due to these applications, customer will get to know how their home infrastructure would look after buying and placing the furniture object. It provides features to rotate and change the colour of the object. The project is developed using Google scene form which includes a high-level Scene Graph API, a Physically Based Renderer provided by Filament and Android Studio plugin for building 3D assets.

Published

2021-11-02

How to Cite

1.
Ragini Sharma, Mukund Acharya D, Abdulmunaf Bhombal M, Rajendra Malve P. Augmented Reality: Virtual Furniture. ECFT [Internet]. 2021 Nov. 2 [cited 2024 Apr. 19];8(2):4-10. Available from: https://stmcomputers.stmjournals.com/index.php/ECFT/article/view/89